Side quests

Oddities.

The things that do not fit neatly on a resume. Kept here because they explain more about how I work than any of the tidy parts do.

2005–2010

Tinderbox Books

I ran a boutique literary agency and book packaging business. Authors, contracts, editorial calendars, and a lot of learning what happens when creative work meets a deadline and a P&L.

Creative operations is a design problem.

Ongoing

Design Hustle

A newsletter I keep writing because ideas get sharper once somebody else has to read them.

Publishing is the fastest editor.

Take a look
One afternoon

Quinn

An agentic mental health system built around my own failure points. It has a lockout. It has used the lockout.

Build for the version of you that is not doing well.

Read the case study
Weekend

Charlotte Farm Drop

A produce logistics prototype for local farms, made mostly out of curiosity about routing.

Small logistics is enormously satisfying.

Take a look
Various

Things that did not work

A tool nobody wanted, two prototypes I killed on purpose, and one very confident idea that a five minute conversation dismantled.

Killing things early is a skill, not a mood.